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If you have not had a chance to watch our ongoing live-play series for the Age of Ashes campaign, here is your opportunity to get caught up. Episode 4 will be published next week, so you still have time to watch the first 3 episodes. So far, I am rather proud of the overall effort – the group is really involved in the game, and although the production quality is not at professional levels, it is steadily improving. The group is quickly adjusting to the new rules, and our large party is mostly able to stay focused and move forward,…
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First of a new batch of scatter terrain, 3d printed and primed white, in preparation for a bulk paint session tomorrow. The models are part of the recent Clorehaven Kickstarter, and should work well with our current Age of Ashes exploration of Citadel Altaerein. I also have a pair of large barricades, primed in brown, and will hopefully be painting several set of our magnetic tiles. All to be featured in our upcoming gaming sessions, where you can see the current collection in use.
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The Age of Ashes campaign marches on, and more of the players have managed to acquire and paint their figures. The latest is Flemderk, the Goblin Monk of the group. Goblin Monks however are an uncommon character combination, and there are limited produced goblin figures, so this one required a bit of hacking and customization on the part of the player. Originally, the plan had been to try a HeroForge option, but the production and shipping was a bit too long. So with a blade and some glue, Flemderk’s custom model was born. Flemderk is a Martial Disciple, and a…
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As mentioned before, with this past game of Pathfinder, I rolled out a newly revised mechanic for equipment tracking. Keep in mind, we have a particularly large group of 10 players, many of which are either new, or still adapting to having to track their own gear. In the past, I have updated character sheets each game, but that is impractical both with rapid changes in gear, and in costs of printing.
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Just released, episode 3 of our Age of Ashes campaign. The group retreats after their first attempt to explore Citadel Altarein, regroups, and tries again. This time they are met with some unexpected resistance, rapidly escalating into a large running fight. https://youtu.be/QKADoN4arns The youtube format continues to evolve a bit, as I adjust from past efforts. Audio on this one was a bit rough – my lavalier mic seems to continue to drift out of synch, and some of the group was unexpectedly quieter on the other mic than expected. Still a work in progress, I have plans to improve…
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Going to do a bit of experimentation tonight, and record the room where we normally game with the camera. Thus far, I have been leaving the camera on automatic mode, with regards to pretty much everything. This is mainly due to me simply not understanding a lot of the settings, and also the cameras being rather low end, and not having a lot of the more advanced features. However, the cameras I use do have some white balance adjustments, and after watching several videos, I am hoping they might provide some improvements in color. Specifically, adjusting to the “fluorescent lighting”…
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Alternating between minimal time, and way too much time waiting this week, with a work-related Disaster Recovery drill. For the company that I work a “real” job for, we perform an annual Disaster Recovery exercise. Basically, we pretend that one of the data centers has been destroyed and no longer available, and attempt to restore all the services at a backup location. Generally, this is a pretty straightforward effort on my part – we contract with a team that does most of the coordination and I just need to ferry updates to and from the client. This time however we…
