Religion and Faith

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At the start of the campaign, very little about the religions and faiths of the world is known to the group – the village has adopted its own teachings and knowledge based on traditions and stories. Each of these are small cults, with very limited resources, limiting believers to a very narrow set initially. As they grow, experience alternative world views and believes, the group gains the ability to adapt to new concepts, spells, and teachings.

Religous SymbolFaith/PhilosophyInfluences
The Hearth CircleHearthfire, Protection of home, Family bonds, Endurance through hardship
The GreenwardenGuardian of wild places and natural balance, Patron of growing things, beasts, seasonal cycles
The Open RoadTravel, Trade, Hospitality, Honest Dealing, Mutual Aid, Promises between strangers
The Eternal LedgerOrder, Accountability, Contracts, History, Governance, Record Keeping, Consequence, Legacy
IronrootSurvival, Endurance, Resilience, Preparation, Sacrifice, Self-Reliance, Community Duty, Perseverance
Black HarvestOpportunity, Resourcefulness, Preservation, Ambition, Adaptation, Bargains, Knowledge, Gain