• Hadryn’s Hold – Vaelrun and the Fey (1.04, Rolemaster Unified)

    After our break, Rolemaster returns with the group finally reaching the frontier town of Vaelrun. Once arrived, they discover a settlement living in the shadow of the Verduran forest, on the border of elven territory, dealing with a number of local challenges of their own. Most importantly, the group quickly realizes that the border itself is not secured so much by the elves, as it is by the Fey who live in the magical wood, and recent events may imply some darker secrets. We also manage to show off some of our room redesign in the backgroun, which was a…

  • Rolemaster Unified Character Sheet Walk Through

    With a gap in our Rolemaster story due to our ongoing gaming space renovations, I used the opening to record a session on our custom character sheet and automation. This Excel workbook allows for quick character creation, and handles almost all the math automatically. It notably speeds up the process to create or update your character, though it also blends in a few of our house rules. This is a tutorial, explaining the sections, and walking a player or GM thru the layout and process. IronCrown is supportive of the effort, and has added an importer to their Foundry VTT…

  • Acceptable Losses – Powerless (006 – Shadowrun 5e)

    We finally manage to pick up where we left with Shadowrun, as the group continues their assault on the J9 gang, the New Bloods. After a brief pause in the action to heal and stop the bleeding, the group engages the remaining gang members. Success in the fight results in a couple of plot threads being resolved, just in time for new threats to arrive and emerge on the scene.

  • Rolemaster Unified Updated Character Sheet (1.06.3)

    With some feedback from IronCrown and in preparation for a Foundry import option, I corrected a small number of typos on the character sheet. It should be completed compatible with all published rules thru the Character Companion, at least as of today. Only some minor changes currently:

  • Behind the Screen #04 – Renovations

    We revisit our recent Rolemaster episode, and the challenges we faced with both long-term injury healing and combat statistic tracking, while discussing the end of the combat between Bob and the trolls. Then we discuss and lay out plans for our gaming space renovations, and show at least an AI concept of what the final design might look like (with obvious hallucinations).

  • Hadryn’s Hold – Of Giants and Knights (1.03, Rolemaster Unified)

    We conclude the epic fight with the Trolls and the Hill Giant Bob, and the group take a moment to rest, heal, and explore the cave. New history and background is discovered, filling in or confirmed some of the story, and a bonanza of herbs and medicines is discovered.

  • Behind the Screen #03 – Back Indoors

    I shift my filming location back indoors, after dealing with poor color grading and swarms of mosquitos. I update on our Rolemaster campaign, and how I have realized the value of listening to the players when there is a rules dispute. I summarize our plans and recent activities with Pulp Alley, and lay out the ideas for our upcoming sci-fi campaign.

  • Hadryn’s Hold – A Giant Among Trolls (1.02, Rolemaster Unified)

    We continue the battle between our group and the Trolls who have invaded the home of Bob. After the general kindness the group has shown, and the abuse from the Trolls he had suffered, Bob finally chooses a side and steps into the fight, though he is not quite as capable as would be assumed by his side. The game ended up being a lengthy battle, with the group fighting on while trying to save Bram the Dwarf. As is typical for Rolemaster, the battle was lengthy and detailed, so plenty of combat for this one before we get back…

Rolemaster Unified Excel Character Sheet (latest)