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With a gap in our Rolemaster story due to our ongoing gaming space renovations, I used the opening to record a session on our custom character sheet and automation. This Excel workbook allows for quick character creation, and handles almost all the math automatically. It notably speeds up the process to create or update your character, though it also blends in a few of our house rules. This is a tutorial, explaining the sections, and walking a player or GM thru the layout and process. IronCrown is supportive of the effort, and has added an importer to their Foundry VTT…
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We finally manage to pick up where we left with Shadowrun, as the group continues their assault on the J9 gang, the New Bloods. After a brief pause in the action to heal and stop the bleeding, the group engages the remaining gang members. Success in the fight results in a couple of plot threads being resolved, just in time for new threats to arrive and emerge on the scene.
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We revisit our recent Rolemaster episode, and the challenges we faced with both long-term injury healing and combat statistic tracking, while discussing the end of the combat between Bob and the trolls. Then we discuss and lay out plans for our gaming space renovations, and show at least an AI concept of what the final design might look like (with obvious hallucinations).
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I shift my filming location back indoors, after dealing with poor color grading and swarms of mosquitos. I update on our Rolemaster campaign, and how I have realized the value of listening to the players when there is a rules dispute. I summarize our plans and recent activities with Pulp Alley, and lay out the ideas for our upcoming sci-fi campaign.
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We continue the battle between our group and the Trolls who have invaded the home of Bob. After the general kindness the group has shown, and the abuse from the Trolls he had suffered, Bob finally chooses a side and steps into the fight, though he is not quite as capable as would be assumed by his side. The game ended up being a lengthy battle, with the group fighting on while trying to save Bram the Dwarf. As is typical for Rolemaster, the battle was lengthy and detailed, so plenty of combat for this one before we get back…
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We kick off a new game system for us with Pulp Alley, and a Mordheim interpretation. With the new game, we have new mechanics to learn, and challenges to face – made more complex by a desire to teach multiple players. As a result, we ended up with a 2v2 basic match, pitting the Restless Dead and Shadow Elves against the Skaven and the Night Goblins. With the new rules and mechanics, and the many players, the game was long and slow, but very educational. By the end of the game, everyone had a firm grasp on what to do,…


