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As we close out (for the time being) the Pathfinder Kingmaker campaign, we kick off our new campaign with the group, using the Shadowrun 5e ruleset. Our first session is live now, a basic Session 0 character generation session. It can be difficult to follow at times, but if you want the behind the scenes details on character decisions, discussions, and concepts, this is the place to go for our group. We are no means experts at the game, so I am sure there are and will be many mechanical mistakes along the way. Our story is set in the…
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Another round of Star Wars Legion is available now, with a shorter battle between the Empire and the Rebels. I again field my Han and Chewy force, focusing this time on my tactics and command cards as I try to improve their ability. Ben joins the fight fielding Director Krennic and the Deathtroopers, in his first outing since the release of the Imperial Command – meaning it is a bit of a learning curve for both of us. https://youtu.be/Smn_l8WPYcw
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Our adventures resume with the group continuing their search for survivors of the attack on their village. New mysteries unfold as many clues are found, but no real answers. Eventually the group travels away from the village, into lands unknown. Beyond the trees, the find a much different land, with many new things to explore as our campaign moves from prelude to real start. In the course of the adventure, we also discover two additional religious organizations. The Open Road philosophy welcomes all, since helping one another makes the world prosper. In a nearby town, the group encounters The Eternal…
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We have a new Star Wars Legion Battle Report, with the Rebels and Empire facing off. I am playing the Rebels, with Han and Chewy again, with a bit of an adjustment from my prior list. We are again highlighting the Weequay Speeder Tank, this time accompanied by the Landspeeder and a unit of Tauntauns. Meanwhile George brings General Veers and the Empire, fielding a dangerous Grav Tank. Many units died on both sides, and we fought the battle to the end of turn 5 – a good time was had by all. https://youtu.be/tiukU6IcAz4
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We are posting our final Kingmaker session for a while, after a near party-wipe in the storyline. Fortunately, some of the group managed to survive and make it back to Raventhorn, but the majority of the party was lost to the lich Vordekai. As this point, the group has become a bit burnt out on Pathfinder, this is now our 5th major campaign, and eager for a change of pace. Although we could make a new set of heroes, and return to the fight, the group opted instead to change games, at least for a while. At some point in…
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Our Rolemaster Unified campaign continues, with the group engaging the strange creature’s attacking Hadryn’s Hold. Many villagers are killed, and many more disappear mysteriously, while the group works to survive the night. This episode is a good example of why not to plan and pre-script games – I had envisioned the group going one way, and they as a whole went an entirely different direction. Which is great, that is really the intent of this storyline, to have a free ranging sandbox for the characters to explore. https://youtu.be/1UrRBKFUqK4
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Our second session of the primary storyline sees a continuation of the search for the missing children. Following a mishap at the harvest festival, several children have gone missing, and it is up to the group to help search for and potential rescue them. Along the way, new mysteries are discovered about their sheltered village and its formation, and events begin that threaten to change their way of live forever. This is an actual play session of our custom campaign, Hadryn’s Hold, using the Rolemaster Unified game system. https://youtu.be/jiU–LkFKTQ
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Spent a bit of time cleaning up and re-organizing our Rolemaster campaign materials. As the campaign came together, a number of the articles ended up outdated, adjusted, or just incorrect, so I felt it was time to streamline. In the House Rules section, you can find all of our background and setting material, along with our adjusted processes for Character Creation and Level Advancement. I have also posted version 1.4.1 of our character sheet (reposted here), which has seen a number of bugs being addressed, and some evolution as we have adapted our game. Note that although we certainly maintain…
