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As mentioned before, with this past game of Pathfinder, I rolled out a newly revised mechanic for equipment tracking. Keep in mind, we have a particularly large group of 10 players, many of which are either new, or still adapting to having to track their own gear. In the past, I have updated character sheets each game, but that is impractical both with rapid changes in gear, and in costs of printing.
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Just released, episode 3 of our Age of Ashes campaign. The group retreats after their first attempt to explore Citadel Altarein, regroups, and tries again. This time they are met with some unexpected resistance, rapidly escalating into a large running fight. https://youtu.be/QKADoN4arns The youtube format continues to evolve a bit, as I adjust from past efforts. Audio on this one was a bit rough – my lavalier mic seems to continue to drift out of synch, and some of the group was unexpectedly quieter on the other mic than expected. Still a work in progress, I have plans to improve…
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Going to do a bit of experimentation tonight, and record the room where we normally game with the camera. Thus far, I have been leaving the camera on automatic mode, with regards to pretty much everything. This is mainly due to me simply not understanding a lot of the settings, and also the cameras being rather low end, and not having a lot of the more advanced features. However, the cameras I use do have some white balance adjustments, and after watching several videos, I am hoping they might provide some improvements in color. Specifically, adjusting to the “fluorescent lighting”…
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Alternating between minimal time, and way too much time waiting this week, with a work-related Disaster Recovery drill. For the company that I work a “real” job for, we perform an annual Disaster Recovery exercise. Basically, we pretend that one of the data centers has been destroyed and no longer available, and attempt to restore all the services at a backup location. Generally, this is a pretty straightforward effort on my part – we contract with a team that does most of the coordination and I just need to ferry updates to and from the client. This time however we…
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Managed to stay ahead of schedule, and finish up the latest Age of Ashes episode over the weekend – it is uploading now to be published on Friday. So far, I seem to be able to edit and finalize each video in just about a week, though it does require a fair bit of time each day. I would allow for an earlier release schedule, but that would then lock me into a much tighter time frame – this way I have a few extra days just in case of conflicts. I still have some means to streamline my process,…
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Thanks to the templates I have created over the last few episodes, my editing this week is actually ahead of schedule. Having said that, I am of course going to lose ground this weekend again, partially since I simply said I was ahead, and partly due to pre-planned events. In particular, we have a busy weekend of kids activities, with football games and marching band shows. We are also selling popcorn for the Scouts, and trying to fit in several other options on Saturday. Going to be a long weekend.
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Working on a revised idea for equipment management in the Pathfinder campaign, which would be applicable to just about any RPG. Not exactly ready to fully roll it out yet – that will likely wait for our next gaming session, but I have been collecting various materials. In theory, this should help our large group not only with managing their particular pieces of gear, but also with understanding and tracking all the new traits and abilities of the gear.
