• Bulking up the Rebel forces a bit further, with the additional of a T-47 Airspeeder (though I know it more as the Snowspeeder from The Empire Strikes Back). I was concerned that the piece would be overly small and out of scale, but it is actually pretty close. Compared to the Wookies, it is of course small, but compared to foot soldiers and storm troopers, it is much more reasonable. Not sure if or when I will get around to painting the piece, but I have left the support pylon detached so that I can spray prime the piece when…

  • Slowly expanding the Star Wars: Legion forces, with additional Rebel Alliance options. This round is the Wookie forces, a combination of the hero piece for Chewbacca, and a set of Wookie Warriors. I am actually rather eager to paint these (though doubtful time will permit), to add to the look of the figures. In the meantime however they will provide some needed melee muscle for the Rebels. Star Wars Legion – Wookie Warriors Star Wars Legion – Chewbacca

  • Gearing up for our second major campaign for Pathfinder, now that the Rise of the Runelords has wrapped up. Initially the thought was to try a selection from other games, but the general view of the group was to stick with Pathfinder. I have done some digging thru my back adventurers and options, and have in mind a short term storyline of interconnected adventures. The goal is to fill the gap until August, when the second edition of Pathfinder is released. At that point, we would be starting a long term campaign with the new game, in a campaign still…

  • As I mentioned yesterday, we managed to finally wrap up the Rise of the Runelords campaign, with the second of a two part finale. In the first half, the group had believed victory was in their hands, when a contingency Wish spell was activated, rejuvenating and reinforcing Karzoug. We started the session with things looking bad for the bad guys – in the first two actions, Karzoug received 350 HP of damage from the Fighter and Paladin combined, wiping out almost all of his healing. However, the tide quickly turned, when he used a quickened Dimension Door to escape, followed…

  • With this last weekend, we finally reached the conclusion and successful end of our long running Rise of the Runelords Pathfinder campaign. Our campaign began back in June of 2016, and with a bi-weekly schedule, and 10 regular players, we have invested approximately 3300 combined hours in the storyline. Although we started back with the Cypher RPG system, we quickly converted to true Pathfinder, and continued thru. For me, this has been a very major accomplishment – I have been gaming in one form or another since I was 9 (approximately 35 years ago), and until now, have never truly…

  • Seems the timer for my Amazon associates account is winding down. This is an option provided by Amazon, which trades advertising (in the form of associate links) for a small amount of revenue. Basically, if you follow a link from this site, and purchase an item from Amazon, I get a fraction of a penny. There is no cost to you – this is paid for thru Amazon themselves. However, it does require a “qualification” test – basically a trial period where Amazon judges if your site generates enough traffic to meet a minimum requirement (3 sales in 120 days).…

  • With the upcoming conclusion of our Pathfinder game, it is time to consider our next campaign. I have plenty of material for more Pathfinder, that has never been in short supply, but the big driving factor is the upcoming 2nd edition release in August. Due to this, we don’t really want to start another long term campaign (and either cancel or convert later). However, we are also challenged with the size of the group – many game systems simply don’t lend themselves to being taught to 10 players at a given time, or are overly simplistic (leading to my boredom).

  • Living in Ohio, we don’t get much time at the beach, which is part of the attraction of the Atlas game we have been playing. Since every land is an island, there is lots of ocean and beach time. So much so, with the graphics, I can almost smell the salt-water at times. In particular, the sunsets are rather well done, especially when the storms have died down, and the clouds are scattered. The transition to night, although faster than real life, is slow enough to show the color changes and reflections on the water.