• Episode 1 of the 2nd Chapter (Cult of Cinders) of our Age of Ashes campaign is being released now on YouTube. If you are a supporter on Patreon, you can view the content up to two weeks early. Otherwise, the content will be released in pieces over the next couple of weeks. If you are not a supporter, but find some entertainment in my content, please consider a subscription. Or at least drop a comment to leave constructive feedback so I can improve what I am publishing. Patreon – https://www.patreon.com/halfling13 YouTube Channel – https://www.youtube.com/channel/UCEaR1aYMgQE2UYsOU8coklQ/

  • A happy birthday to my youngest, who achieves another year today. Although I am traveling yet again, hopefully he had some fun with his friends at school. Next week we are set to celebrate a bit better as a family, and perhaps even give him some presents. Ben has been gaming with us now in our Age of Ashes campaign since the start, and though he was hesitant, had learned the mechanics very quickly. He is always all about the process and mechanics, so he catches my occasional mistakes fairly easily.

  • As part of the Cult of Cinders chapter for the Age of Ashes, one of the goals of the group is to destroy or disable a series of Dragon Idols constructed by the Charu-ka and Boggards. This towers are magical, and have caused the Ekujae Elves to go blind whenever they approach (along with a few other surprises). Unfortunately, such a central terrain piece is not readily available for printing or purchase, so I had to get a bit creative and design one myself. Admittedly I am mixing cultures quite a bit, since I used an existing model of a…

  • A very solid start to our second major campaign, Extinction Curse. Though one player was missing, they will be joining us for the next game. In the meantime, the new group became acquainted with each other, and the business of running a circus. I had my concerns over the dryness of the circus itself, but in reality the scenario was rather enjoyable. The group had a grand time, not only putting on the show itself, but adapting and overcoming the various unexpected events. It was certainly more exciting than my reading of the book implied. I was also concerned about…

  • This Sunday sees the start of our new Extinction Curse campaign, for our second RPG group. Previously, the group has been learning the game with the Fall of Plaguestone adventure – it is now time for them to dive into a full long-term campaign. Thus far, I am only aware of a couple of the characters – each player is creating their own. I know of a Gnome Champion, and a Dwarf Alchemist. Very curious to see what the other players decide on, and the overall group dynamics. I had thought about recording and documenting this campaign as well, but…

  • For our ongoing gaming activities, we will be doing a bit of a location shift over the next couple of weeks, moving the location where we gather for the Age of Ashes campaign. Currently, we meet bi-weekly at a local church where my kids are also active in Scouting. For the most part, this has worked well, the church is rather welcoming, and we have never had any issues – except for the occasional and understandable scheduling conflict. However, given the remote location it also means I have a lot of extra time involved to set up and tear down…

  • Working on my next large terrain project, and decided to tackle the Clorehaven Tavern build. This is similar to the Watch Tower and Barn projects, though from the size much larger in print volume. Most likely, I will need to break each floor into several pieces, since the MK3 simply can’t print that large. Similar to prior efforts, this will be a pre-assembled build rather than separate pieces. Planning to do the full timelapse and painting effort. I expect it will likely be most of a week or more on the actual printing, once I finalize the sliced models. As…

  • A shout-out to a particularly good Android app for Pathfinder 2e character creation, management, and printing – the Pathbuilder 2e app. With our numerous games, and a number of changes to get adjusted to, this tool has turned out to be invaluable. It does unfortunately only run on Android (no Windows, Mac, or iOS versions), but it runs very well. The developer is quick to add new content, and new features, and from what I can tell, has all current content already included. Once your character is designed, you also have the option to export the file as a form-fillable…