Overloaded editing

So realizing at this point that trying to fit in a second Age of Ashes session, and include the content in my usual editing sequence, was a mistake. This is also a good indication that any thoughts of publishing two campaigns at the same time should likely be squashed as well. It doesn’t help that due to a “proactive” change in the recording format, I had a lot of additional rendering time for the relatively simple video files.

Functionally, a normal 5 hour game session occupies about a week of my spare time to edit, trim, adjust, and process, before I can render out the final files. That makes it fairly easy to maintain with a bi-weekly gaming schedule.

However, due to relatively short content and abundant free time due to Covid-19, I opted for a double-session file for the latest episode. I was on-time for the first editing pass, but now I find myself struggling to get thru the second half of the content in time for my Friday deadline. I could scrap the effort, but after nearly 20 session videos, I am making it a personal challenge to record and publish the entire campaign.

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