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A project this week was to build an enhancement to our gaming table setup, specifically to add LED lights along the edge. In prior games, the screen we use is rather difficult to see due to glare from the lights. If we turn off the lights however, the players can’t read character sheets. This was a compromise, allow the lights to be off, while still providing a source of light for the reference. Construction is a simple build of a frame from scrap plywood, with a sloped piece from a 2×4. On the lower surface, I used self-adhesive LEDs, strung…
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The scheduling for games is a bit disrupted this week due to several conflicts in calendars. No Warhammer FRP game this evening or next week, and our regular Pathfinder game this Sunday. However, in its place, we will be holding a one-shot for Call of Cthulhu, using the scenario, The Dare. The setting is Halloween night in 1985, in a town in rural middle-America. The town itself is irrelevant since the adventure is set in an old house, rumored to be haunted. The group is a set of young kids in the 10 to 12 years age group, who have…
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Although we ended up several players short due to scheduling conflicts, we managed to kick off Chapter 3 of the Carrion Crown, with the Broken Moon section. As the group discovered early on, this chapter’s focus is on werewolves, specifically located in the Shudderwood region. At the end of the last chapter, the group was dispatched to pursue the cultists of the Whispering Way thru Shudderwood, to discover their plot. Now the group finds themselves deep in the dark forest at the private hunting club, the Ascanor Lodge, with difficulties, challenges, and political intrigue going on the woods around them…
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The latest episode of our Warhammer FRP campaign, the Enemy Within was posted this morning. This continues and just about wraps up the events of Chapter 1, with the events in Bogenhafen rising to its chaotic conclusion. The group is racing thru the city, multiple plots are coming to a close, and the villains are being revealed. This particular session was unusual, we ended up starting late, and running later than normal, but had to cut the storyline off right as events became even more crazy. The group is fighting a secret cult and taking a lot of damage as…
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An idea I have been toying with for some time has been the option to raffle away some of the miscellaneous props and figures from our gaming sessions. We also have ideas for more, and there is only so much storage space, so rather than having them gather dust, perhaps someone else can benefit. The concept would be fairly basic, like or subscribe to a particular video, and a random commentor wins the prize. Of course, with a small audience, that isn’t much of a factor – so it would currently be the first to comment in a video might…
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A bit of a revision to our planned Call of Cthulhu one-shot. Originally planned as two separate sessions repeating the story for two groups, it is now intended as a single session, potentially running two days. This is a result fundamentally of the number of players interested and available, and the focus of the game itself. Not all the players are up for or interested in a suspense game or have the availability. In preparation for the standard streaming format, I have been working on the graphics layout, audio materials, and programming maps and icons in Foundry. Thus far, it…
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With the family heading out in a couple weeks for some vacation time, I find myself with an open schedule. Although I still get to work during most of the time, it does give me the opportunity to try out some unusual gaming options. Most notably, I am planning on a set of one-shot Call of Cthulhu games for the local group. Originally, this was going to be two separate stories, or potentially a single longer one-shot. After evaluating my options, and potential number of players, I ended up opted to simply run the same game twice, for two separate…
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As my internet journey continues, I have started to notice some small increases in traffic on the various platforms. None are a major size change – I will not be stopping my day job any time soon – but all are notable from my own limited perspective. The biggest increase seems to be on YouTube. As I continue to post a rather steady stream of videos, although most are much longer than anyone cares to watch, the audience seems to have grown quite a bit. I post a game session video typically twice a week, and very rarely other topics,…
