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The wife had a suggestion this last weekend that George and I attempt a game of Star Wars Armada before the regularly scheduled Pathfinder session – challenge accepted. Unfortunately, this lead to a rather rushed Armada game, though both sides put up a valiant effort. More troubling however is that this also means I have […]
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With a complete color-corrected, trimmed, and enhanced with graphics video, my last step is to upload to the YouTube channel. Pretty straightforward, but not without a few lessons learned.
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Continuing my description of my self-taught editing process, this time dealing with the final editing and rendering. This is as it relates to my efforts at creating reasonable length videos for my YouTube channel.
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Continuing a basic description of my current video editing process, and the general times for each step. All part of my self-taught process by which I attempt to prepare semi-meaningful videos for YouTube.
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In a number of my recent posts, I have been linking to YouTube videos on my channel, or talking about a lot of my challenges both with video and audio. In general though, I haven’t really talked about the process by which I actually go thru the editing. That being said, my process is still […]
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Another round of Star Wars: Armada, facing off the Rebels and Imperials again. Mission of choice this time was Rescue the VIP, which ended up not being a big factor in the victory, though it certainly influenced initial tactics.
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After a lengthy editing session, I have managed to distill the latest game session video to a far more reasonable 52 minutes of length, compared to the original 5 hour session. As is typical, much of the normal gaming session is filled with rules discussions, explanations, and general chatter in the game, and a far […]
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A couple years ago, I made a focused effort to combine the Pathfinder setting with the heavily house-ruled versions of Rolemaster that our group likes to play. The result was a combination we billed as Pathmaster, with a significantly changed character generation system, and combat mechanics, all of which worked decently well with the Pathfinder […]
