• After several weeks, I have completed the 3rd floor of the Watchtower project – at least the printing stage. Once I am able to print the roof section, then I will be disassembling everything for painting, before re-assembling and gluing the pieces. The design is supposed to be modular sections – different pieces that lock into each other. But once assembled, several of the sections are a bit flimsy even with the proper clips. Since I don’t really intend to rebuild the pieces into different configurations, I don’t really need to be able to separate them – thus the glue.…

  • Congratulations to my son George, who managed to score a 3rd victory in our annual Magic: The Gathering tournament. Competition this year was much more challenging – the final placing came down to a close match between three players. There were some surprises too – several of our veteran players were knocked out early to self-admitted novices (all came down to the luck of the draw). I intentionally remained as an independent observer/judge only, so as to not influence any of the matches. In the end, we had nearly 20 players participate, and I would say a lot of fun…

  • Another successful game session in the Age of Ashes campaign, and happily the efficiency of the game has notably improved. Prior games, we seemed to manage only a single combat or two, with a full five hour game. This time, we managed three separate combats, with only about half of the game time (due to a few schedule conflicts, and character leveling). The group is starting to comprehend the mechanics, and as such we are able to move much faster. I also introduced a couple of house rules and some visual aids – although we were not really able to…

  • Due to various issues, it has been a bit since I was able to successfully publish a video, but here is the latest now available. In this episode, the group returns to the lower levels of the Citadel, and encounters some unexpected resistance while clearing out the goblin homes. As always, if you enjoy the content, please consider liking and subscribing. https://youtu.be/bJ2OIdgwH_8

  • Happy Thanksgiving to those who celebrate. Spending time with family and friends today, so not giving much thought to gaming and hobbies, at least until the turkey is complete.

  • It was painful, due to several processing problems, but the latest session of the Age of Ashes campaign is finally finished and now waiting for Friday. I am still not sure, but there was or is some error in the files, that caused a freeze whenever I was rendering, and an unusually long render time. I suspect it is a result of the recent upgrade of Premiere Pro to v2020, which converted my template, but I don’t know enough about the options to rule out my own mistakes. In preparation for my next round, I am going to likely change…

  • While I continue to struggle with trying to render and publish the latest Age of Ashes session, its time for me to get working on the trophy for our upcoming Magic: The Gathering tournament. This Saturday, from 2 PM to 5 PM, we will be hosting our 3rd annual Thanksgiving Tournament, though the date this time has shifted to the weekend (instead of the Wednesday before). As before, I am preparing the first place trophy, a 3d printed model that I am hand-painting. So far, most of the paint is applied, but after it drys overnight I need to shine…

  • Some improvements, leading to new challenges. After my prior issues, I was able to fully edit down the video content from the latest Age of Ashes campaign. Unfortunately, now my challenge is at the rendering stage – for some reason Premiere is choking on the output finalizing of the video. Ultimately, the software functions – although it is still time consuming – but Adobe is locking up at about 95% process, and failing. I have considered maybe I am just impatient – thus far no success. My attempt now is focused on breaking the content into several smaller pieces, and…