• With our RPG gaming schedule disrupted this week, we ended up with no Extinction Curse and no Enemy Within progress. Still wanting a game, my son and I ended up doing a game of Legion instead, both trying out armies that we were not familiar with. In my case, I had a desire to play Empire, while George opted for the CIS Separatists. Army lists were a bit spur of the moment, so only minimal thought was put into them, which made the battle challenging at least. Battle parameters ended up with Intercept the Transmissions, on a Long March field,…

  • Taking on a new big project and attempting to print and build a life-size B1 Battle Droid. This is from a design by Droid Division, and at least from the pictures, it should be rather impressive. Supposedly the final product stands 78 inches tall, so might be a bit imposing as well. Certainly, the full-size droid head I have already printed is intimidating already. Originally, this started out as a request from the wife to print a model of the Lola bug droid, but when acquiring those models, I opted for the larger project as well (the bug droid was…

  • Due to ongoing scheduling challenges, we have had to move around our calendar. The Extinction Curse game this last Sunday was cancelled, and the Warhammer game this week is similarly postponed. Extinction Curse will be on July 17 next, and Warhammer will hopefully resume next week on July 13. Currently, we only have the Carrion Crown Pathfinder campaign upcoming on schedule, on July 10. In the meantime, we were able to successfully hold a second session of the Call of Cthulhu story, The Dare. With a new group, they had a lot of fun attempting to survive the night in…

  • Saturday is scheduled our second session of The Dare scenario for Call of Cthulhu, with a fresh group of victims/players. I am repeating the exact same scenario and am very curious how the new group will react or adjust to the situation – the main difference is the team are all teenagers, instead of a mix of adults and teenagers. Although they can relate to the 10–12-year age of the characters much better, they are about 20-30 years out of touch with the setting of 1985. As always, we will be streaming the game on YouTube, several of the players…

  • Last night we managed to wrap up chapter 1 of the Enemy Within campaign, with our Warhammer Fantasy campaign. The session ended up a bit short, but thats more of the nature of the mid-week games that we are doing, rather than the content. The group managed to get themselves frames for a large number of crimes and ended up having to be smuggled out of town or face public hanging from the town watch. Ironically, it was their actions which saved everyone in the town for a demonic threat, but of course it was done in secret at night,…

  • June brings new releases for Star Wars: Legion, with the release of the Shadow Collective. This introduces a mercenary faction to the game, which can either be played independently or as various addons to existing forces and has a very strong thematic design. I of course had to acquire a set and have been working slowly to assemble the various figures. This of course has renewed my interest in Legion (and the other Star Wars games), with the hope to play some more in short order. In July, the original faction Battle Forces are released, which is a good time…

  • Another session of the Carrion Crown campaign, and the group finds themselves embroiled in a werewolf murder mystery. Deep in the Shudderwood, the group is staying at Ascanor Lodge, and indications are that a werewolf is on the grounds, killing a new victim each night. Video is now posted on YouTube, and ready for review. Major challenge this week was really technical. I attempted to trim the workload of the video system by utilizing NDI to share the player-screen. Unfortunately, the Ubuntu Linux based software has issues, and ended up locking up several times during the game. That piece will…

  • As theorized yesterday, we ran a few test scenarios with combat using our existing Warhammer characters, versus basic threats utilizing basic Rolemaster Arms Law mechanics. The general conclusion from the group (almost all of which had no prior experience) was that the combat was much improved. The flow of the rounds was much smoother, the mechanics easier to understand, and the detail in the combat much improved. The number of criticals was of course increased, and in a few cases made major shifts in the combat but felt to be in line with the spirit of Warhammer. From a functional…