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The Enemy Within campaign continues weekly, with the current chapter seemingly never ending. Our latest episode posts this morning, and sees the group at the village of Gladbeich, which is dealing with a horrible creature. In the prior session, the group ended up committing to “save the town”, and now are on the hook to head out and remove the threat. This one ended up being a big change from most of the chapter, with a fair bit of combat. The Skaven threat continues to expand, both in numbers, as well as ability, with the group having to adapt quickly.…
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So I was tinkering around with setting up an e-commerce site, to duplicate my Etsy presence on this dedicated site instead. Unfortunately, although the installations themselves worked fine, it ended up wiping out my customized templates and themes. As such, you will no doubt notice a graphics overhaul on the site. I think I got most of it put back together, but there may be a bug here or there. In the meantime, the commerce site is functional as well – You can now purchase my designs directly from the site, to support our efforts more directly. Right now, I…
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Been pondering some new gaming options around our RPG efforts and considering a switch back from the electronic virtual tabletops and laptops. Foundry VTT is excellent, and has served very well for many years now, and the laptop setup is solid and reliable. Each week, we have several games with Pathfinder and Warhammer FRP that work well and are quick to edit and post (shameless plug here if you have any interest, Halfling13_Roleplay – YouTube). Foundry’s support is really focused on the bigger games – D&D, Pathfinder, and to a lesser extent Warhammer. It doesn’t do so well naturally for…
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Its been a while since I updated and posted on this site, but I am still here. With the holidays, work schedules and various activities, I have admittedly let the website itself sit idle for too long. Part of this is the struggle for content, but at least a portion is also driven by laziness. Since I can’t fully automate all the postings across multiple social media locations, something has to give, and the simple old-school website updates tend to be the area. Youtube continues strong, Patreon is maintained, and even Instagram gets the occasional picture update (when I manage…
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When I started getting into Bolt Action, I found that the game still uses Area of Effect templates – something that is absent (and sometimes missed) in Star Wars Legion. Any time an explosive weapon is used, the template is used to determine how many models are affected by the blast. Group up, more damage. Spread out, cover is harder to come by. However, the basic tool that comes with the starter sets is a simple gray plastic. Sure, it can be painted to look nicer, and it is definitely workable for the game. Since you can’t see thru it…
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Our first seasonal one-shot is on schedule for this coming weekend (November 30), though the plans have changed somewhat. Mothership is still on the schedule, but we opted to start instead with an intro adventure for Shadowdark instead. I am working to update and convert the Crypt of the Everflame storyline (Pathfinder 1st edition, published back in 2009), which I think will work well as an intro. The scenario is simple – a group of young adults are gathered, and begin a ceremony to reach adulthood. As is tradition, the village sends the group into the Crypt of the Everflame,…
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Adding a few new designs to the Etsy collection, as I slowly increase my options. This time it is a set of Vehicle and Terrain bases I designed, since I don’t care for the “free” vehicle placement. Basically, in Bolt Action, infantry figures have a 1 inch base, artillery and heavy weapons have bases of various sizes, but vehicles are placed just open on the field. Which is fine for the game – measurements are done from the hull of the vehicle. However, that format isn’t my style. I prefer my vehicles to have consistent base sizes, if only to…
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Its an older design, but I refreshed and cut a few new pass tokens for Star Wars Legion. Nothing particularly fancy, but with the newer edition, players can frequently have multiple passes, rather than just one. Thus new tokens required. Each is cut from 5mm MDF with a 2 inch diameter, making them small enough to not get in the way, but large enough to remind the player to use the passes. These replace the more generic red and blue crosses we have been using, which should help with the battle report clarity.
