• Enjoying some time away from work and the computer this week, at Boy Scout Summer Camp with my son.  As a result, my posts this week will be relevant, but not necessarily timely, since I scheduled them last weekend. At this point, I am likely tired, dirty, and sore, but having a lot of fun with my son doing Merit Badges and other activities.  My wife has sent a large supply of cookies, intended to be a week’s supply for the crew of 30 scouts and parents, but those may be gone at this point. I have also brought along…

  • Victor Ivanov was recruited into the Soviet military services at an early age, and trained to fight and kill in service of the corporations.  Eventually, beaten, broken, and a bit unbalanced, he was discarded as “waste”, sent on a desperate mission which resulted in the death of his companions.  As the only survivor, thanks to a faulty cranial bomb, he is on the run now from the old corporation, due to the information and background that he has. Victor uses the street name of “Angel”, and serves the downtrodden and forgotten of Seattle as a street doc and medic.  His…

  • Norsca is our Troll “meat-shield” character, for our new/upcoming Shadowrun campaign.  He is designed to be a melee brawler and main target, thus his general role as shield.  Typically, such a character would be termed a street-samurai, but that implies far more skill, style, and training than Norsca actually has.  Instead, the troll prefers very straightforward muscle and brawn attacks, swinging a sledgehammer in most combats.  He has some basic training in explosives, and carries a pistol just in case.  A couple of basic cybernetics round out his overall package, making him able to better find targets, and absorb damage…

  • Our Shadowrun campaign started off a bit rough on Friday.  As expected, we of course had a number of technical issues, but we also had several unavailable players, and unfinished characters.  The intent to stream worked well enough, though it had it own problems as well. The biggest issue we ran into seemed to be more on my side – the audio just wasn’t very clear.  As we added more players, the group video call on Discord progressively worsened, to the point that it was a lot of static and noise, but still (barely) able to understand the players.  I…

  • Today starts our Shadowrun campaign, for which my intent is to stream live thru YouTube Live.  If you are interested, I invite you to connect, and if entertained, click the subscribe and/or notify buttons.  This being our first session, I expect there will be technical difficulties, and most of the session will likely be explaining the game, explaining the software and tools, and generally finishing up characters.  I do have the first mini-adventure ready to go, and most of the first main adventure, so if we actually play, I am prepared. Schedule is for tonight, 7 PM to 10 PM…

  • In preparation for Boy Scout summer camp with my son next week, I managed to mark off a bucket list item, and decided to dye my hair.  For years, I have wanted to try out a crazy or unnatural color, both to be fun, and to be a bit rebellious.  However, with my work schedule, and the frequent time in an office, I also needed to maintain a certain level of professionalism.  In truth, working in computer support, I doubt anyone would really care – most of the concern is superficial and self-conscious, but there was always the hesitation.  This…

  • Enjoying the holiday with family, and not working today, so not much of any updates.  Will be out in the heat using up last years fireworks, and enjoying some summer grilling.  Have a safe and fun 4th.

  • Starting to finalize characters and graphics, and work on programming and setting up adventures in the Roll20 framework.  So far, I have the initial intro adventure (Fast Food Fight) all set up and ready to go (its only a single scene), and most of the first full adventure.  I am planning on using the content from Shadowrun Missions, Season 4, which will require some updates (it was written for SR4, we are using SR5), but there is plenty of content and material available. In order to build the maps, I was originally thinking of drawing each, using basic shapes available…