• With our new campaign, we will be trying a new format on the gaming video archives, and attempting to live stream the various games. This has some advantages – not only is the content available immediately, but we can also conceivable interact with any audience. In addition, a major benefit is that I don’t need to spend multiple days editing down the content – what we play is what is seen. This does bring its own challenges however, I have had to figure out how to create a combination view of the various cameras, and need to operate the entire…

  • For those who have followed for a time, my primary group these days is a rather overcrowded group of up to 10 players. This has been good and bad in many ways, but is a natural extension of our gaming style, rarely turning away players, and wanting to create a new group several years ago. During the game, it provides for many players, which helps to accomodate for schedules without having to cancel games. However, it also tends to dramatically bog down the progression of the story – especially since for the last several years, we have been in “tutorial”…

  • Many years ago, as part of the 1st edition of Pathfinder, I ran the Carrion Crown Campaign for the RPG group of the time. The party managed to survive to Chapter 5, before being overwhelmed by the enemy, and unable to recover. At the time, the group had grown bored of the storyline, and the action was a bit stale, so we dropped the campaign. But it was always one of my favorites for its themes and gothic atmosphere. Fast forward to today, and our current ongoing large group. Having taken a break due to a combination of Covid, and…

  • Years ago, one of our popular games was a free-form Superhero game utilizing the Hero System mechanics. This was a game system that was frequently on again, off again with our group. I remember a number of successful games, and a couple of successful adventures, but we never really managed to maintain a long term campaign. Part of that was the competitive nature of our group – everyone (including the GM) constantly wanted to out-do the others, rather than simply tell a solid story. That was added to an already challenging settings and challenge design, and the games tended to…

  • Been updating and collecting my various 3d models from various sources, and used this as an opportunity to update my galleries on the website. Lots of new pictures of existing models, primarily collected thru my Patreon memberships to Papsikels and TytanTroll Miniatures. The full collection is below, or you can also find links to the respective galleries in the menu on the left. As stated in several other locations – I do not have rights to sell or distribute these models. For that, please take a look at Patreon and subscribe to their feeds instead. Also updated the side gallery…

  • At long last, I have started recording our game sessions again, and editing them for YouTube. We are currently running a very fun and exciting (at least for the players) campaign set in the Warhammer Fantasy Roleplay (4th edition) system, which I am using for my efforts. So far, I have the first session completed, and I am working on the second session now. Admittedly, I am not completely satisfied with the music and content, but it is what it is. Right now, the samples I have work, but are not fully royalty free, so I cant fully publish the…

  • Switching gears a bit from the recent Star Wars strategy games, and refocusing on my RPG efforts. This week finally sees our return to live, in person gaming, a situation I have been waiting for for quite some time. Not only will this be my first GM’ing post-Covid with a life group, but it will also be the first time using my new basement and gaming space – something that a few others have already had the opportunity to do. This will also be my first opportunity to return to video archiving the game sessions, though I expect the effort…

  • If you have followed me for any time, you know I am big into the 3d printing hobby, with a Prusa i3MK3s FDM printer. I use it extensively, for pretty much anything quick that I need to either print or design. I have featured more than a few large builds, including terrain, star ships, and dungeon tiles. In the past, I have also tried to fine tune it for gaming miniatures, but honestly have never been satisfied. The level of tweaking and adjustments, and the print times involved, just make FDM impractical for fine detail at the scale needed for…