• German forces again face off against the British 8th in a new (short) battle report. We introduce Thad to the game, who is taking on the mantle of the Germans, and I attempt to teach the game (poorly), while also filming and managing the British army. Although we both had fun with the game, mistakes in mechanics are plentiful – I tried to call out what I could find, but I am sure there are plenty more. We also had to cut the game short, after a 4 hour recording session we had only completed 2 turns, and just didn’t…

  • The Enemy Within (Warhammer FRP) 5.41

    Our current chapter of the Enemy Within campaign has continued on a for a very long time – primarily due to our short session length. Since we get together every week, we are just about at a full year in the current chapter. Fortunately, most of the action has moved past the city intrigue and investigation, and the group is now dealing with threats outside of Middenheim as events begin to accelerate. One such case is the town of Gladbeich, recently plagued by horrifying noises from the forests of an unnatural monstrous creature. The group was engaged to deal with…

  • Bolt Action “Dog Tags”

    With our recent Bolt Action attention, and my efforts at painting the figures, I have been pondering ideas for various game aids. I already have easier to read order tokens, movement sticks, and clear area of effect templates. What I have been missing however is Pin markers, and markers for Indirect fire tracking. The default pin markers from the game are ok – they are a translucent red plastic which is supposed to function as a dial. In practice however, they are nearly impossible to read and certainly do not show up on video. The starter sets we have come…

  • A few days ago, I posted a challenge, to find out what ideas there was to revise and upgrade our live-gaming audio capabilities. Although I didn’t receive any feedback or suggestions, I dove into the challenge myself. My theory, a series of cheap microphones, connected via 3.5mm audio cables, and split out into multiple mono signals on my recorder. The recorder in turn would feed directly into OBS, providing separate mono channels for each of the various players, instead of the more ambient style I currently have. After a bit of experimentation, and a lot of cheap hardware, I have…

  • Another week, another server migration. This time, I did an intentional migration of the webserver. Previously, my WordPress installation was running on a virtual machine on one of my main systems. This was working fine until my recent eCommerce site addon, establishing my Quartermaster. At that point, the extra database and processing load apparently was over-taxing the system, and I started seeing significant slowness in the site. I tried the usual culprits, like rebooting, adding cpu or memory, etc, but nothing really worked. And I could not go for enough with resources, since the main system is used for other…

  • Live-play upgrade

    For quite some time now, as part of our Live-play sessions, we have had a collection of old laptops for the players to interact with the game and Foundry – look up rules, move their character, roll dice, etc. In support of that, I bought a set of the cheapest wireless mice I could find, literally at about $5 each. These mice are functional – they work for clicks, and for the most part reliable. However, since they were all the same, each mouse used the same wireless link channel when connecting. This has led to a “fun” little game…

  • Kingmaker 3.05

    Haven’t posted updates on our campaigns in a bit, but several are still ongoing and moving forward. One of our regulars is our Pathfinder Kingmaker campaign, with the group currently trying to keep their kingdom operational, while dealing with Troll raids, in the Rivers Run Red chapter. In recent events, we are making a solid effort to use both the full Kingdom rules, as well as the camping mechanics – both are proving challenging. The concepts are decent, it’s the implementation that is hard. The basic system is really process and number based and breaks the roleplaying immersion of the…

  • Looking for suggestions and options, since I keep coming up blank. I am looking to redesign and try to improve our current audio setup, for our live-play RPG sessions. What we have is functional, but challenged – some of the players are naturally louder than others or quieter. Originally, our group consisted of 10 players, so there was very little I could practically do about it, but our group has trimmed down to 7 players, and I want to revisit the topic. First some criteria for the puzzle, what do I want to accomplish? My goal is to have dedicated…