Tag: RPG
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Age of Ashes, Episode 13
Episode 13 of our Age of Ashes campaign is being released now on YouTube. If you are a supporter on Patreon, you gain early access, otherwise as usual the content will be released in pieces over the next couple of weeks. If you are not a supporter, but find some entertainment in my content, please…
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Plaguestone has fallen
For our second campaign group, we have been running thru the Fall of Plaguestone adventure, as an introduction to the Pathfinder 2e ruleset and basic training for the group. Most of the group is new to RPGs, and everyone is new to 2nd edition. For the most part, the adventure has gone well – the…
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Torch Lights
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Side project I have been working on is a clear marker for who is holding the light in RPG groups. Commonly, we have found that we forget about light, and have difficulty with the group remembering where the light is, during a game session. Sometimes this isn’t important, but many times it can play a…
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End of Hellknight Hill
13 gaming sessions in, and we have just wrapped up the first chapter of the Age of Ashes. Part of the challenge is of course the overly large group of 10 players, as well as adapting and learning the 2nd edition rules of Pathfinder. With an average of 2 hours of actual “content” each session,…
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Pools of Water and Goo
In preparation for the secondary Pathfinder campaign, the Fall of Plaguestone, I crafted a pair of water features for the terrain. I had previously posted about this, but now the models are fully painted, and filled with resin. Overall, I am rather happy with the results. The clear resin worked very well, and I managed…
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Extinction Curse update
For our second RPG group, we are starting to reach the end of the introductory adventure, The Fall of Plaguestone. The group of 7 players has been fairly successful, though they are of course having to adapt to their particular characters – in some cases with varying degrees of success. For several, this is the…
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Latest session
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Another successful game session in the Age of Ashes campaign, and happily the efficiency of the game has notably improved. Prior games, we seemed to manage only a single combat or two, with a full five hour game. This time, we managed three separate combats, with only about half of the game time (due to…
