Tag: RPG

  • Miniatures give-away

    Gave away the first set of miniatures from our Carrion Crown campaign during the game this weekend, to the current players of the storyline. Since there was only two comments, the giveaway was simple – I gave them the option of how or if to split the figures. They opted to amicably split the pieces,…

  • Star Wars: Legion

    With our RPG gaming schedule disrupted this week, we ended up with no Extinction Curse and no Enemy Within progress. Still wanting a game, my son and I ended up doing a game of Legion instead, both trying out armies that we were not familiar with. In my case, I had a desire to play…

  • Schedule Ramblings

    Due to ongoing scheduling challenges, we have had to move around our calendar. The Extinction Curse game this last Sunday was cancelled, and the Warhammer game this week is similarly postponed. Extinction Curse will be on July 17 next, and Warhammer will hopefully resume next week on July 13. Currently, we only have the Carrion…

  • The Dare, the second group

    Saturday is scheduled our second session of The Dare scenario for Call of Cthulhu, with a fresh group of victims/players. I am repeating the exact same scenario and am very curious how the new group will react or adjust to the situation – the main difference is the team are all teenagers, instead of a…

  • The Enemy Within

    Last night we managed to wrap up chapter 1 of the Enemy Within campaign, with our Warhammer Fantasy campaign. The session ended up a bit short, but thats more of the nature of the mid-week games that we are doing, rather than the content. The group managed to get themselves frames for a large number…

  • Carrion Crown latest

    Another session of the Carrion Crown campaign, and the group finds themselves embroiled in a werewolf murder mystery. Deep in the Shudderwood, the group is staying at Ascanor Lodge, and indications are that a werewolf is on the grounds, killing a new victim each night. Video is now posted on YouTube, and ready for review.…

  • Warmaster Update

    As theorized yesterday, we ran a few test scenarios with combat using our existing Warhammer characters, versus basic threats utilizing basic Rolemaster Arms Law mechanics. The general conclusion from the group (almost all of which had no prior experience) was that the combat was much improved. The flow of the rounds was much smoother, the…

  • Warmaster

    Been pondering a game mechanics change today, specific to our Warhammer FRP campaign. Long ago, we used to play Rolemaster extensively, our group was particularly fond of the more realistic and deadly tone of combat, and the flexibility of the spell systems. However, the character generation mechanics always felt lacking, so over the years we…