Tag: Characters

  • Hadryn’s Hold – Updated Characters (Rolemaster Unified)

    Hadryn’s Hold – Updated Characters (Rolemaster Unified)

    Still struggling to get a full set of consistently updated characters, since we seem to always have one or two missing, and one or two that needs more updates. But as close as we can get, here is the current roster of five from our Hadryn’s Hold campaign. These are PDF versions of the character…

  • Hadryn’s Hold – The Group Portrait

    Hadryn’s Hold – The Group Portrait

    I will preface this by saying I am not an artist, but I am more than willing to support anyone who can create artwork. If you have the talent and willingness, I would much rather have a legitimate person create artwork for our storylines. However, I have neither the budget or the list of volunteers…

  • Pathbuilder 2e

    A shout-out to a particularly good Android app for Pathfinder 2e character creation, management, and printing – the Pathbuilder 2e app. With our numerous games, and a number of changes to get adjusted to, this tool has turned out to be invaluable. It does unfortunately only run on Android (no Windows, Mac, or iOS versions),…

  • Meet the characters – Angel, Human Combat Medic

    Victor Ivanov was recruited into the Soviet military services at an early age, and trained to fight and kill in service of the corporations.  Eventually, beaten, broken, and a bit unbalanced, he was discarded as “waste”, sent on a desperate mission which resulted in the death of his companions.  As the only survivor, thanks to…

  • Meet the characters – Norsca, Troll meat-shield

    Norsca is our Troll “meat-shield” character, for our new/upcoming Shadowrun campaign.  He is designed to be a melee brawler and main target, thus his general role as shield.  Typically, such a character would be termed a street-samurai, but that implies far more skill, style, and training than Norsca actually has.  Instead, the troll prefers very…

  • Shadowrun Characters

    Had our first character generation session for the upcoming Shadowrun game, which was fairly successful.  Everyone seemed to understand the basics of the system easily enough, though admittedly that may fall apart during the first game.  Even though we are using a slightly more complicated version of character generation (Karma points), the use of the…

  • Rise of the Runelords – The Characters (Level 14)

    Its been a while since I posted the character sheets for the group, which have advanced to level 14 at this point.  Given the large size of our group, and the inexperience of the players, it is impractical to have each player advance their character each time, and magical gear has a tendency to fall…

  • Hero System – The Heroes

    Last week, most of the posts were about the background details for the characters, and the history of the game setting.  This weekend, we finally managed to start the game, and introduce the characters to each other in a very basic scenario (a robbery at an electronics mega-store).  The main purpose was really to get…