Tag: Actual Play

  • Hadryn’s Hold – Knights of the Realm (005, Rolemaster Unified)

    Hadryn’s Hold – Knights of the Realm (005, Rolemaster Unified)

    We continue the ongoing Rolemaster Unified campaign, as the group begins to settle into the larger world. They continue to question the motivations and interpretations of the Eternal Ledger, and the group engages with several of the established plot lines. As we move towards the Brindol Ford tournament, the Knights begin to arrive, and the…

  • Acceptable Losses – Welcome to Junction Nine (0.01 – Shadowrun 5e)

    Acceptable Losses – Welcome to Junction Nine (0.01 – Shadowrun 5e)

    We kick off our new Shadowrun based actual play campaign with a visit to Junction Nine, a custom location deep in the Seattle sprawl of 2072. This neighborhood is serving as the starting location for all of our characters, with the majority have secured living spaces in Alvarez Apartments. We introduce 6 of our 7…

  • Welcome to Junction Nine

    Welcome to Junction Nine

    As we prepare to kick off our new Shadowrun campaign, the players have been actively providing concept art and character backgrounds. I continue to be impressed by the effort and world building they are putting in. As a result, I started to dive into the world building on my end as well. Our basic premise…

  • Hadryn’s Hold – Welcome to Brindol Ford (Rolemaster Unified)

    Hadryn’s Hold – Welcome to Brindol Ford (Rolemaster Unified)

    Our Rolemaster campaign continues, as the group begins to explore the new town. With new friends and contacts, but still troubled by the attack on and destruction of their home, they push the locals for aid and assistance, but are met with disbelief and confusion. Stress boils over, until the group is able to strike…

  • Acceptable Losses 0.00 (Shadowrun 5e)

    Acceptable Losses 0.00 (Shadowrun 5e)

    As we close out (for the time being) the Pathfinder Kingmaker campaign, we kick off our new campaign with the group, using the Shadowrun 5e ruleset. Our first session is live now, a basic Session 0 character generation session. It can be difficult to follow at times, but if you want the behind the scenes…

  • Hadryn’s Hold 003 (Rolemaster Unified)

    Hadryn’s Hold 003 (Rolemaster Unified)

    Our adventures resume with the group continuing their search for survivors of the attack on their village. New mysteries unfold as many clues are found, but no real answers. Eventually the group travels away from the village, into lands unknown. Beyond the trees, the find a much different land, with many new things to explore…

  • Kingmaker and Pathfinder

    Kingmaker and Pathfinder

    We are posting our final Kingmaker session for a while, after a near party-wipe in the storyline. Fortunately, some of the group managed to survive and make it back to Raventhorn, but the majority of the party was lost to the lich Vordekai. As this point, the group has become a bit burnt out on…

  • Hadryn’s Hold – The Beasts

    Hadryn’s Hold – The Beasts

    Our Rolemaster Unified campaign continues, with the group engaging the strange creature’s attacking Hadryn’s Hold. Many villagers are killed, and many more disappear mysteriously, while the group works to survive the night. This episode is a good example of why not to plan and pre-script games – I had envisioned the group going one way,…