• I have waited a long time, but I finally managed to get my copy of the Star Wars: Armada scale Super Star Destroyer. A limited edition model, it completely dwarfs anything else on the board. Pictured for scale is the prior giant, the Imperial Star Destroyer, and a tiny little X-Wing squadron, and my backdrop […]

  • Had another chance to play some more X-Wing, or at least host the game (my son and one of our other gamers actually played). The battle was a straightforward 200 vs 200, with Scum vs Empire. On the Empire side, the squadron was Darth Vader and a TIE Advanced, supported by 4 TIE fighters (most […]

  • Not that I am using old-fashioned film, but I am happy to say that our first episode of the Age of Ashes is now edited, processed and otherwise finished. I have the file posted to YouTube, and scheduled to go live on Friday, 8/23 at 5 PM EST. In general, I think that is going […]

  • Been a while since I posted anything about my home server, but ended up having to a handle a distraction of the last day. Late last night, my home server decided to inform me that the boot drive was failing (a USB drive). After a reboot to validate, several of the applications ended up failing […]

  • Part of my efforts to record and broadcast our gaming has been hampered by challenges around the specific cameras I have to use. Basically, although every camera has a configured framerate, each particular model is slightly different. For short lengths, the difference between 29.97 fps and 30.02 fps is not a big deal. But over […]

  • Characters are created, and the adventure has begun. The overall mix of options has been interesting – my initial concern was a bit of repetition the character process, but all characters are unique and different. Additional adventures may have challenges, but for now, there are more than enough choices. I will provide more detail, once […]

  • Our first session of Age of Ashes for Pathfinder second edition started on Sunday, and was a mixed success. The game itself was good – everyone seems to have adapted to the new rules and mechanics fairly well, and the story thus far has everyone engaged. The challenge was mainly with my juggling of the […]

  • As part of our upcoming Age of Ashes campaign, we are going to try to add some virtual tabletop options, specifically the Fantasy Grounds tool. For those players with a laptop available, I will be asking them to install the client version, to be able to (hopefully) connect reliably to a GM session on my […]