• Although we have had a bit of disruption in our RPG content over the month of May, mainly due to multiple scheduling conflicts, the channel continues to grow. Definitely not fast, never really expected it to, but slow and steady. Looking back at our older videos, even from early this year or last year, we have improved a lot in the quality and consistency. The stories are passable, the GM’ing is basic, but the format is consistent and steady. In the near future, we will be wrapping up the Extinction Curse storyline (likely only a few more episodes), and the…

  • In my constant effort to improve and change, I am working on revising the Legion battle report thumbnails again. I had watched a video which claimed that less text is better, and started thinking that my current format is rather busy and jumbled. After polling briefly our Discord group, settled on an easier format, with a screen shot of the game itself under some basic text, and a highlight of the characters of the battle. This required a bit of reworking of the graphics files, but now i have an updated template. I have updated the thumbnails for episodes 042…

  • Our upcoming Episode 042 sees the first battle report for our group with Commander Cody, joined by Obi-wan Kenobi taking on a collection of Rebel heroes (Cassian Andor, K-2SO, Jyn Erso, and Din Djarin). The mission is a Recover the Supplies battle, with a Long March deployment. Unfortunately, the initial setup lead to an unexpected game, but it gave both players the opportunity to experiment with a few alternative tactics.

  • In my video prep for our upcoming 1600 point 2v2 Legion battle, I mocked up a graphic summarizing the various rules and adjustments. Basic premise is that each army is independent, but allied. Enemies are shared, but your respective abilities can only affect your own specific forces. If you have any thoughts, let me know – I am eager for feedback to improve before the game, or as a learning experience after the game. The game itself is scheduled for Friday, May 26, with the video hopefully going live by June 9. Patreon supporters can comment in Discord, or view…

  • We are gearing up for a special edition Star Wars Legion battle-report, a player requested “mega-battle”. Specifically, this is a 2v2 battle, with 2 players on each side, instead of a simple 1600 pt battle force with 2 total players. Currently, the factions are 2x Separatists vs a combined Empire and Shadow Collective team – 800 points for each of 4 players. We are finalizing the house rules for the combination, but it will be played on our usual 3×6 gaming space. I am toying with the idea of a live stream of the battle, but either way it will…

  • There will be a short break in the Carrion Crown campaign, due to numerous scheduling conflicts. Our latest game was going to be this last Sunday, but cancelled due to the US Mother’s Day holiday. Our next game in two weeks will be similarly cancelled, since that is overlapped with my oldest son’s high school graduation ceremony. We will be resuming the game following that, on June 11, with the video posted by June 16. The Warhammer and Extinction Curse campaign are not being affected at this time, and the Star Wars Legion battle reports continue on schedule.

  • Episode 041 this week is a match between the heroes of the Rebellion, including Han Solo, Chewbacca, Leia Organa, and Din Djarin vs the might of the Empire lead by Darth Vader – available Friday morning or early access to Patreon supporters.

  • A major landmark for the final scene of the Enemy Within Chapter 2 adventure is the ancestral castle of the Wittgensteins, Castle Wittgendorf (located on the cliffs above Wittgenstein village). For the past several sessions, the group has been actively assaulting the fortress, first by sneaking in thru the old tunnels beneath and eventually emerging into the outer bailey. From there, the plan was to subdue the guards and allow their main force in thru the front gates. After several challenging fights, the plan thus far is going well, and the group has succeeded. However, with Foundry, maps are either…