Category: Gaming

  • Pulp Alley Mordheim BR001 – Blood at the Cathedral

    Pulp Alley Mordheim BR001 – Blood at the Cathedral

    We kick off a new game system for us with Pulp Alley, and a Mordheim interpretation. With the new game, we have new mechanics to learn, and challenges to face – made more complex by a desire to teach multiple players. As a result, we ended up with a 2v2 basic match, pitting the Restless…

  • Behind the Screen – All about Bob

    Behind the Screen – All about Bob

    In this weeks discussion, we go into the background of Bob the Giant, and his origins in our group around 35 years ago. We also discuss the plot and logic behind our current Rolemaster scenario, and the danger the group finds themselves in. For Pulp Alley, we cover our first game, and the results for…

  • Hadryn’s Hold – Bob, and the Cousins (1.01, Rolemaster Unified)

    Hadryn’s Hold – Bob, and the Cousins (1.01, Rolemaster Unified)

    As we start our new chapter of the Rolemaster campaign, I have changed up the numbering a bit. Technically, it was Chapter 0 before, this is thus Chapter 1, but however it is counted. Ultimately, this is a shift in the storyline as our group leaves the confines of Brindol Ford and heads out into…

  • Behind the Screen – Welcome

    Behind the Screen – Welcome

    Based on general feedback, I have started to remove the discussion and behind the scenes sections of our videos. Instead, I am going to start a weekly summary, review and discussion about the same topics. This was it doesnt confuse the primary content videos, but also gives me an outlet for GM advice and game…

  • Hadryn’s Hold – The Bohman Farm (012, Rolemaster Unified)

    Hadryn’s Hold – The Bohman Farm (012, Rolemaster Unified)

    Our group finally faces the decision regarding the Bohman Farm, before they can wrap up their tasks in Brindol Ford. To avoid making a decision they will regret, they investigate thoroughly, though that leads to several uncomfortable conclusions. In the end, the Eternal Ledger is satisfied, and the responsibility of the group is discharged, allowing…

  • Acceptable Losses – The New Bloods (005 – Shadowrun 5e)

    Acceptable Losses – The New Bloods (005 – Shadowrun 5e)

    We return to Junction Nine in our ongoing Shadowrun 5th edition campaign, where the group is adjusting to the loss of Mrs Alvarez. With limited time to rest however, they turn their attention to the brewing gang war, and dealing with the New Bloods, the splinter group from the J9 Steelers that is making waves…

  • Hadryn’s Hold – Victor of the Tournament (011, Rolemaster Unified)

    Hadryn’s Hold – Victor of the Tournament (011, Rolemaster Unified)

    The group, having returned to Brindol Ford, enjoys a bit of a rest and recovery period. With their payment for tasks completed, and after selling a few of their gains, they purchase a few needed supplies. Meanwhile the Knights Tournament reaches its conclusion, drawing the full attention of Brindol Ford, as well as some unexpected…

  • Star Wars Legion, Battle Report 129 – Republic vs Clan Kryze

    Star Wars Legion, Battle Report 129 – Republic vs Clan Kryze

    After a lengthy delay, we are finally back with some more Star Wars Legion. This one ran a few weeks long after the recording, since it was a long session with lots of editing and limited availability. Evan brings his Republic force, reinforced with Mace Windu, while I field a freshly painted Clan Kryze Mandalorian…