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Tag: RPG
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Battle Planning
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In preparation for the next Pathfinder session, I left the group with the task of coming up with their battle plans for Fort Rannick. If you haven’t caught up on the storyline, reference the latest chapter of the YouTube chronicle. This is the first time many of the group have even considered such a level…
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Rise of the Runelords, Chapter 3.2 (video)
Another round of the Pathfinder campaign, continuing Chapter 3 of the Rise of the Runelords this time. The group of 10 adventurers are still at level 7, but after their success in the second chapter, managed to gather a small number of magical items to assist with their questing, and have begun to explore the…
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Rise of the Runelords, Chapter 3.1 (video)
Another round of the Pathfinder campaign, starting Chapter 3 of the Rise of the Runelords this time. The group of 10 adventurers are still at level 7, but after their success in the second chapter, managed to gather a small number of magical items to assist with their questing. The latest session was unfortunately unable…
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Update to Trees
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Previously I posted that I was working on a template system for forests and trees, for use during our RPG sessions. I spent some time, and created a full sheet template, and then printed a few copied out on transparencies. My plan is to try them out during our Sunday regular game, and see how…
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RPG gaming schedule
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No update this weekend for the Pathfinder game (we are about to start Chapter 3 of Rise of the Runelords), due to our efforts with the kitchen. Â The next scheduled game is set for March 26 at 2 PM, where I hope to potentially be able to stream the session, but will definitely be able…
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Trees!
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When you game, assuming you use a battlemat or tile system, how do you typically handle trees when the group is adventuring in a forest? Â In my case, on a blank battlemat, I either draw a rough line to indicate the edge of the forest and define one side as clear, and the other as…
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Rise of the Runelords, Chapter 2.9
After many game sessions, we finally managed the finale of Chapter 2, with the group facing the snake behind the scenes. Â In the previous session, the group had tracked the villain’s plot to the Shadow Clock, located in the Underbridge region of Magnimar. Â After dealing with the golem guardian at the base, they ascended the…
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Regarding Invisibility
In the many years that I have played RPG and other games, one of the most difficult to balance and implement, without making it either too powerful or too weak for either the player group or the NPCs, has always been Invisibility. Â Each game has its own definitions of how to implement, how to use,…