
The leads start to run dry tracking down Noah, and Knight Errant begins to poke around the neighborhood, so the group moves on to plan B – head to the nightclubs. A trip to Dante’s Inferno provides a few more locations and NPCs, and eventually leads to a basic heist job at a local research branch of Biodyne Genetic Research.
On the job, the group gets a chance to learn and experience many more of the subsystems with a fairly simple (or overly successful) mission, though the results were not what they initially expected. Funding for a job well done ends up not stretching nearly as far as they hoped.


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