Acceptable Losses – The Biodyne Job (002 – Shadowrun 5e)

The leads start to run dry tracking down Noah, and Knight Errant begins to poke around the neighborhood, so the group moves on to plan B – head to the nightclubs. A trip to Dante’s Inferno provides a few more locations and NPCs, and eventually leads to a basic heist job at a local research branch of Biodyne Genetic Research.

On the job, the group gets a chance to learn and experience many more of the subsystems with a fairly simple (or overly successful) mission, though the results were not what they initially expected. Funding for a job well done ends up not stretching nearly as far as they hoped.

https://youtu.be/5vXcCdGfdmc

Leave a Comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Discover more from Halfling13 Hobbies

Subscribe now to keep reading and get access to the full archive.

Continue reading