Pathfinder – Rise of the Runelords

The group continues to dig into the sinkhole beneath Sandpoint, starting the session off where we ended previously with a combat with a pair of Glabrezu demons.  Hampered by the ongoing confusion caused by the fog and environment (a magical lingering effect), the group finally managed to come together and face down the creatures.  Damage was brutal, and it was looking bad for the group, but when the paladin activated his Aura of Justice ability the tide shifted quickly.  In the following round, both demons were eliminated with massive damage from the group.

Exploring the tunnels further, they found the remains of the town’s patrol, sent in a couple of weeks prior.  Little was left, the squad having been devoured by Hounds of Lamashtu, that had a den deeper into the chapel.  In addition, the bard managed to puzzle out several pieces of information, threads that he insisted gave a riddle to the location and means of entry into Runeforge.  In several of the rooms, hidden within the random and numerous scribblings on the walls, were several key phrases.  What they meant, or have they went together he was unsure, but the halfling was eager to check all the rooms and writings.

Opting to bypass the Hounds, the group used teleportation to bypass the dens, and moved into the next hallway.  There they came upon a single formidable warrior, and apparently the source of the problems in the sinkhole.  The battle was started, but as the group charged into the room, mystical wards struck out and injured each of them.  They quickly surrounded their foe, but we simply ran out of time and had to wait for the conclusion during the next game.

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