Rise of the Runelords, Chapter 4, Part 10 – Mokmurian

Finished up the video for the latest game session, though I had challenges with the audio on this one.  I was attempting to get better pickups, but that required the microphone to be in the middle of the table.  Unfortunately, the tripod has no shock absorbing, so there is a lot of impact noise that carries thru, which is difficult for my novice skills to clean out.  I am working on a 3d printed shock mount to compensate, will be testing it at the next session.

In the current session, the group finally faces Mokmurian, the villain of Chapter 4, and the target they have been in search of for a long time.  The fight ended up being a bit hard to follow, since the giant used a lot of fog and obscurement spells, which prompted me to work for other solutions for tracking on the board.  This session is also the first major use of my True-Tiles, which I honestly think turned out pretty good, though I was missing a few key pieces and not everything ended up painted.  The group however really enjoyed them.

Congratulations to the group for a successful battle, and an overly effective battle plan.  After 11 levels, they are finally starting to work together as a solid team.

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