Tag: Rolemaster

  • Warmaster Update

    As theorized yesterday, we ran a few test scenarios with combat using our existing Warhammer characters, versus basic threats utilizing basic Rolemaster Arms Law mechanics. The general conclusion from the group (almost all of which had no prior experience) was that the combat was much improved. The flow of the rounds was much smoother, the…

  • Warmaster

    Been pondering a game mechanics change today, specific to our Warhammer FRP campaign. Long ago, we used to play Rolemaster extensively, our group was particularly fond of the more realistic and deadly tone of combat, and the flexibility of the spell systems. However, the character generation mechanics always felt lacking, so over the years we…

  • Rolemaster

    Years ago, one of my favorite game systems for RPGs was and still is the Rolemaster mechanics. High fantasy, and realistic and deadly combat, combined with more than its share of technical crunch and math, we spent many sessions in the worlds and settings using those rules. Over time, the published ruleset evolved into a…

  • Campaign Options

    In preparation for our next major campaign, I am strongly considering using the 2nd Edition Pathfinder rules.  The setting obviously is familiar to the group, and the ruleset is similar enough to make things understandable.  And since they have a full campaign of experience now, it would not be too challenging for the group to…

  • Long lost memory

    A long time ago (about 10 years or so), I created a detailed character sheet for the roleplaying game Rolemaster.  This was based in Excel, and took advantage of the programming and database options in the spreadsheet to automate most of the character generation process.  It used several hidden pages to consolidate various options and…