Rolemaster

Years ago, one of my favorite game systems for RPGs was and still is the Rolemaster mechanics. High fantasy, and realistic and deadly combat, combined with more than its share of technical crunch and math, we spent many sessions in the worlds and settings using those rules. Over time, the published ruleset evolved into a much more watered down system, but I have always kept the original books – especially the infamous Arms Law.

At some point in the past, with extensive house rules, I opted to codify our ruleset into what we referred to as “Pathmaster” – a combination of the Pathfinder setting and world with the heavily modified Rolemaster core systems. It actually ended up as a very successful option, at least for our small set of players, and I still have the 200+ pages of rules and details.

Fast forward to today, and the wife has expressed a willingness to game with us, if the game is limited to just the family (she has limited willingness to game in a large competitive group). As a result, I have been brushing off the old rules, and reminding myself of the mechanics, to start a small family storyline. The much smaller group will allow for much tighter adventurers and an ability to learn the new mechanics, while also not being dependent on the scheduling of a larger group.

If successful, I will start to publish details and background materials as appropriate.

Discover more from Halfling13 Hobbies

Subscribe now to keep reading and get access to the full archive.

Continue reading