• A shout-out to a particularly good Android app for Pathfinder 2e character creation, management, and printing – the Pathbuilder 2e app. With our numerous games, and a number of changes to get adjusted to, this tool has turned out to be invaluable. It does unfortunately only run on Android (no Windows, Mac, or iOS versions), […]


  • Doubt I will be able to maintain it, but going to try to prepare and display terrain and miniatures on a regular schedule, tentatively on Mondays. In concept, these will include a timelapse of the printing process, along with at least a final painting of the figure, terrain piece, or assembly. Again, I expect I […]


  • Episode 13 of our Age of Ashes campaign is being released now on YouTube. If you are a supporter on Patreon, you gain early access, otherwise as usual the content will be released in pieces over the next couple of weeks. If you are not a supporter, but find some entertainment in my content, please […]


  • I am no stranger to miniature and terrain painting, but admittedly my technique is fairly traditional (and likely outdated). With my recent acquisition of an airbrush, I am trying to learn and take advantage of the new processes – hopefully to streamline and improve my painting. Basically, my current process is paint a primer, and […]


  • Continuing my design for a light marker for tabletop gaming, and currently have the pictured design. This one is functional enough that we were able to utilize it during our latest session – although the group didn’t actually need any lights. And it is durable enough now that it didn’t break during use. The design […]


  • For our second campaign group, we have been running thru the Fall of Plaguestone adventure, as an introduction to the Pathfinder 2e ruleset and basic training for the group. Most of the group is new to RPGs, and everyone is new to 2nd edition. For the most part, the adventure has gone well – the […]


  • Side project I have been working on is a clear marker for who is holding the light in RPG groups. Commonly, we have found that we forget about light, and have difficulty with the group remembering where the light is, during a game session. Sometimes this isn’t important, but many times it can play a […]


  • After my successful long print of the Watchtower, my second big project has been the Clorehaven Barn. Similar in design and theme, this is being printed as several long pieces as well – some of the job tasks running 36+ hours. So far, it has been successful – I am done with the majority and […]



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