GURPs Warhammer this weekend

This weekend we should finally be able to start our long-awaited GURPs Warhammer campaign, assuming we don’t spend most of the time tweaking and modifying characters.  Our player group is expanding a little bit up to the limit of 6 players, thanks to some extended family of the players.  Apparently they were talking about the upcoming game, and their friends expressed an interest to get involved.  I am rarely one to turn down players of any sort, especially eager ones, and so our group grows again.

For this campaign, I am not planning on filming or recording the sessions – I am too far behind on that effort anyway with Pathfinder.  But I will likely post short summaries of the sessions, along with any lessons learned from our GURPs mechanics, and how or why we may have modified them.

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