• During the recent Gencon convention, I obtained a sampling of Adventure Scents, from Oddfish Games. These attempt to replicate the smells of various environments frequently encountered during an adventuring session, such as a Moldy Crypt, or a Smoky Campfire. The idea is to add another element to put the group into the mood of the […]


  • I didn’t end up taking any new pictures, so here is an old picture. Last Friday, I finally got motivated enough to paint up the rest of my True-Tiles collection, to match with the prior pieces. It was a nagging project, one which was front and center with our new campaign and the videos that […]


  • With our Age of Ashes campaign, I have been collecting a bit of royalty-free music, to use as background for the videos. On a whim, I decided it might be worthwhile to release as an overall collection, or a soundtrack of the campaign. Notes are included on the start of each track, what the original […]


  • If you have not had a chance to watch our ongoing live-play series for the Age of Ashes campaign, here is your opportunity to get caught up. Episode 4 will be published next week, so you still have time to watch the first 3 episodes. So far, I am rather proud of the overall effort […]


  • First of a new batch of scatter terrain, 3d printed and primed white, in preparation for a bulk paint session tomorrow. The models are part of the recent Clorehaven Kickstarter, and should work well with our current Age of Ashes exploration of Citadel Altaerein. I also have a pair of large barricades, primed in brown, […]


  • The Age of Ashes campaign marches on, and more of the players have managed to acquire and paint their figures. The latest is Flemderk, the Goblin Monk of the group. Goblin Monks however are an uncommon character combination, and there are limited produced goblin figures, so this one required a bit of hacking and customization […]


  • With our ongoing Pathfinder campaign, the group has been exploring an old castle ruin. Unfortunately, I am finding I do not have much in the way of scatter terrain to decorate with – tables, chairs, rubble, and similar items. I have some basic pieces, but with a recent collection, I have added several new designs […]


  • As mentioned before, with this past game of Pathfinder, I rolled out a newly revised mechanic for equipment tracking. Keep in mind, we have a particularly large group of 10 players, many of which are either new, or still adapting to having to track their own gear. In the past, I have updated character sheets […]



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