Category: Shadowrun
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Acceptable Losses – Vermin Control (003 – Shadowrun 5e)
We are back from Gencon and resuming our storylines. First out of the gate (following some scheduling issues) is our ongoing Shadowrun campaign, with the group taking in a number of additional new missions. Heavy rains in Seattle and the Junction Nine Neighborhood, and the city has contracted with the team through some intermediaries to…
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Acceptable Losses – The Biodyne Job (002 – Shadowrun 5e)
The leads start to run dry tracking down Noah, and Knight Errant begins to poke around the neighborhood, so the group moves on to plan B – head to the nightclubs. A trip to Dante’s Inferno provides a few more locations and NPCs, and eventually leads to a basic heist job at a local research…
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Acceptable Losses – Welcome to Junction Nine (0.01 – Shadowrun 5e)
We kick off our new Shadowrun based actual play campaign with a visit to Junction Nine, a custom location deep in the Seattle sprawl of 2072. This neighborhood is serving as the starting location for all of our characters, with the majority have secured living spaces in Alvarez Apartments. We introduce 6 of our 7…
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Welcome to Junction Nine
As we prepare to kick off our new Shadowrun campaign, the players have been actively providing concept art and character backgrounds. I continue to be impressed by the effort and world building they are putting in. As a result, I started to dive into the world building on my end as well. Our basic premise…
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Acceptable Losses 0.00 (Shadowrun 5e)
As we close out (for the time being) the Pathfinder Kingmaker campaign, we kick off our new campaign with the group, using the Shadowrun 5e ruleset. Our first session is live now, a basic Session 0 character generation session. It can be difficult to follow at times, but if you want the behind the scenes…
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Stress Mechanics
Following the recent Gencon convention, I obtained a copy of Mothership, which is one I have been considering for quite some time. I have heard a great many good things about it, and I am always looking for newer systems with unique twists to the game. Happily, I was not disappointed, and I am working…
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Pirates of Drinax, Episode 2
As we shift into a more routine summer schedule, our various live-play roleplaying sessions are starting to settle down on schedule. We were able to fit in the second session of our Pirates of Drinax campaign, our home-grown Franken-system of Shadowrun and Traveller, with the group continuing their exploration of the Trojan Reach. Having ventured…

