Podcasting is complicated

As I dig further into podcasting, what appeared to be a simpler solution is turning out to be a bit more complex.  Yes, the processing of the media files is easier and smaller – it is audio only instead of video – but the process by which to post and distribute is more complex by far.  Or at least my knowledge and awareness is more lacking.  In the case of video, it is pretty easy these days – configure a YouTube account and start posting.  Worse case, publish links to the YouTube channel.  In the case of podcasts, you have to start with a website, configure a feed, register in iTunes, and various other steps.  In my case, with several distinct podcast “subjects”, that is that much more complex, since they are all fed from the same site.

Needless to say, although I will be pursuing this effort, I expect there to be more than a few hiccups while I get into the process and learn the does and don’t.

For now, you can subscribe to the podcast in its early form, at https://www.blubrry.com/halfling13/ or thru iTunes at https://itunes.apple.com/us/podcast/halfling13-gaming/id1274545156

Podcasting

For the past many months, I have been posting videos of our Pathfinder gaming sessions, and have had interest in expanding the scope to my other games.  However, one challenge that I have found is that although I have video capability, fundamentally it is all a static scene.  As such, the “video” aspect is very minimal, and really the content is almost all audio.  Sure, I add a few graphics here and there, but the impact is minimal.

As such, I am experimenting with converting most of the content and format instead into a podcast format instead – purely audio instead of video.  Some activities would stay in video (Armada and other board games), a format in which a changing board makes sense.  But the roleplaying sessions would become audio only for the time being, at least until I can develop a process to make video worthwhile.

My intent is to wrap up the current Pathfinder chapter in video, as well as convert each session to a podcast.  And add future Hero System games in podcast format.  Stay tuned for links and feeds related to this new experiment.

Hero System – The Heroes

Last week, most of the posts were about the background details for the characters, and the history of the game setting.  This weekend, we finally managed to start the game, and introduce the characters to each other in a very basic scenario (a robbery at an electronics mega-store).  The main purpose was really to get each player familiar with their characters, flush out any design flaws, and get the story started.

Overall, very successful.  Spider Monkey was determined to need some modification (swinging was redundant to his running with clinging ability), but otherwise everyone was fairly happy with the starting point.  Experience as planned will be high for the first several games, at 10 pts for each character, which will allow for rapid customization.  But as a starting point, here are the 4 characters that began the game yesterday.

Lord British

Nightshade

Spider Monkey

Tarot

Champions – Campaign History

As a starting point for the campaign, I wrote up a bit of a history lesson on the region and background of the world, along with a few of the notable organizations and NPCs.  This is so that the players have a sense of the world, before starting at the first game.

In concept, we are using Chicago as the basis, but after a major disaster has destroyed a significant portion, and the city was rebuilt.  As such, much of the actual city will no doubt be changed to match the flow and needs of the story.

Our first session is still planned for Sunday, 8/20 – I will no doubt post afterwords some campaign notes and feedback based on the success (or failure) of the game.

Campaign History

Hero System – Tarot

The last of the character backgrounds, in preparation for our upcoming Hero System campaign.  Tarot is the mentalist of the group, a charlatan fortune teller before gaining true abilities to predict possible futures and manipulate the minds of other people.

For each character, these are drafts, some of the details may change before the game actually starts as I continue to fine tune.Would you like to know more?

Hero System – Sgt Fury

This another of the character backgrounds, in preparation for our upcoming Hero System campaign.  Nightshade is the martial artist of the group, a military hero who was forced to end his career after suffering severe injury.  He has adapted, and resumed his efforts to protect people, by joining with the group..

For each character, these are drafts, some of the details may change before the game actually starts as I continue to fine tune.Would you like to know more?