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Our campaign reaches a combat scene after the slow burn of world building. In our prior session, the group discovered what they believed to be orcs, hiding out in an excavation site near the town of Brindol Ford. Initially they were hesistant, there was a lot of potential threats, so they retreated to town. This time however, the group united against the challenge, they were all about going back and dealing with or defeating that threat. However, with the Rolemaster combat system, the task was not nearly as easy as they might have expected – especially compared to other game…
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Still struggling to get a full set of consistently updated characters, since we seem to always have one or two missing, and one or two that needs more updates. But as close as we can get, here is the current roster of five from our Hadryn’s Hold campaign. These are PDF versions of the character sheet, without all the workbooks and background material, but what the group uses during the game. It may be helpful if you are trying to learn the game, and want to follow along on the episodes, or it just may be helpful for your own…
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We are back from Gencon and resuming our storylines. First out of the gate (following some scheduling issues) is our ongoing Shadowrun campaign, with the group taking in a number of additional new missions. Heavy rains in Seattle and the Junction Nine Neighborhood, and the city has contracted with the team through some intermediaries to get a pumping station back online. Along the way, perhaps they could find and rescue the maintenance crew that went missing. Plenty of rats and gunfire, stories of sewer crocodiles, and a big beastie to face while our group continues to learn the base mechanics.…
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Following Gencon, and the release of the new Character Companion, I have been inspired to update the existing RMU character sheet. The new version is now posted on the above menu, and relinked here. As before, this is an Excel workbook, so you will need access to Excel (either local or online). I am pretty sure other options will break many of the formulas and automation. This includes a fairly significant re-write and re-formatting of the file, which should reduce redundancy, and make it make clearer to use. I have color coded a number of sections and added instructions for…
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The leads start to run dry tracking down Noah, and Knight Errant begins to poke around the neighborhood, so the group moves on to plan B – head to the nightclubs. A trip to Dante’s Inferno provides a few more locations and NPCs, and eventually leads to a basic heist job at a local research branch of Biodyne Genetic Research. On the job, the group gets a chance to learn and experience many more of the subsystems with a fairly simple (or overly successful) mission, though the results were not what they initially expected. Funding for a job well done…
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The story continues with the group in Brindol Ford, as they investigate plots against the upcoming tournament, interact with the various knights and their followers, and debate over the proper resolutions to existing challenges. The watch captain tasks them with a new goal, which reveals further hidden dangers. And our littlest party member, forgotten for the last few sessions, gets a bit of storytime to cover his misadventures. https://youtu.be/tMndGcjSf5s
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Our Rebel trilogy comes to an end as I field my same Han and Chewbacca force against George’s 212th Republic Battle Force. My goal had been to play several games with the same force, and learn the abilities, strengths and weaknesses, so it made sense to keep it to a trilogy. The Rebels enter the fight with a 1 to 1 victory rating, and George’s force is a new configuration. After this, I will redesign my choices, either adjust the Rebel force a bit further, or move to a different faction, and my intent is to repeat the general pattern.…
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We continue the ongoing Rolemaster Unified campaign, as the group begins to settle into the larger world. They continue to question the motivations and interpretations of the Eternal Ledger, and the group engages with several of the established plot lines. As we move towards the Brindol Ford tournament, the Knights begin to arrive, and the group adds to the world building details. This session also includes our new microphone layout, though we had a brief interruption mid game when the microphones decided to fall down. That problem has now been hopefully resolved long term. We have also added character artwork,…
