Second of our recent reinforcements for the Waiqar is a unit of Death Knights, adding some needed cavalry power to the skeleton forces. Figures were simply again to assemble, with two different models in the set. A bit unexpected was the new Death’s Grasp ability, and the addition of “Conditions” to the game – unlike other games, Runewars seems to add rules as needed for specific sets.
Adding some reinforcements to our Runewars Miniatures game. The first up is the Hero of Waiqar, Ankaur Maro. Of course, it will be some time before the figures are painted. As is typical with these figures, the assembly was rather simple, it was only a couple of pieces. However, I do have some concerns about the strength of the staff, with the molding, it makes it rather fragile.
Working with my son, we have decided to try to host a Magic the Gathering tournament for our local gaming groups and associates. Technically open for anyone, the invite is really limited mainly to our local cub scouts, boy scouts, and gaming groups – though in concept anyone could join in. For our first attempt, this is a simple 60-card deck competition, with each deck pre-built as desired by each player, and a single-elimination format. Assuming more than a couple of players, I will provide some prizes for the top 3 players, in the form of some booster packs. First round is set to start at 6 PM on 11/22, and we will game until we have a winner.
In truth, I have never attempted something like this, so it will be a bit of an experiment. Best case, it might become a yearly tradition. Worse case, I get to hang out with my son for a few hours.
Stay tuned after 11/22 for the results.
Having finished the core set of 6 survivors, I then began on the villains of the game. I had planned on starting the Abomination, but ended up starting with the Necromancer. The basecoat had me concerned, the piece began to become very muddy with the various dark colors, but after the highlighting, the detail started to come out. In particular, I was rather happy with the face and head, after the recommended layers. The skull and staff as well managed to turn out well. As before, this round benefited from my new glasses, especially around the waist and decorations, but unfortunately I missed the second red sash until after the highlighting. In my case, I opted to ignore it, and leave the second piece as simply an extension of the cloak, but those familiar with the piece or who look closely may spot the error.
The last of the Black Plague base set survivors is Silas, the Elven Archer. As far as elves go, this one was ok, but nothing that great. Admittedly, as an archer, I would expect the pose to include the bow, but instead he is armed with a sword (with the bow on his back). Overall, the sculpt is fine, but the colors combo is very heavy with the greens, several of which don’t have too much contrast. The red for the undershirt is helpful to break things up, but it still ends up rather basic. Again, the detail was much easier to pick out with my new glasses, so I was much happier with the final result.
First of the next batch is Samson, the Dwarven warrior. He is rather short, like most dwarves, but with a lot of detail molded into his muscles and armor. Overall I was rather happy with this one, there was enough detail to challenge me, but not so much that it required numerous recoats. If anything, the armor and pants tend to blend in a little too much in coloring, the shaded grey of the armor and shaded blue-grey of the boots ended up rather close to the same color. The painting was aided by my new reading glasses, which actually allowed me to pick out much of the detail of the figure.