A solid game with some seriously good rolling. Â Per our houseÂ rule, we randomly selected the mission from the entire set, and ended up with the Targeting Beacons mission. Â The Empire opted for the 1st player role, giving the Rebellion to mission advantage. Â Initial setup was fairly basic, with both sides lining up pretty much face to face. Â Perhaps not the most original tactic, but certainly would insure a quick combat.
The battle started as expected, both sides drifting forward towards each other. Â The Empire unfortunately found it at a range penalty, giving the Rebels the opportunity to fire first as the range closed.
Fairly quickly, the battle evolved into two separate fights, with a Rebel advantage on one side, and the Empire with the advantage on the other side. Â However, by the 5th turn, those fights had ended, leaving the remaining fleets separated by long range. Â However, the Empire’s fighter escort solidly dominated the few X-Wings, and the TIE Bombers continued to harass the Rebel command ship. Â On the last turn, burning and smoking, the turn came down to a long shot from the bombers, who could just manage to kill the ship and win the game for the Empire. Â Unfortunately, the Rebel luck held out, and the concentrated anti-squadron fire destroyed the defenseless bombers.
In the end, the score was 204 Rebel to 140 Empire, giving a solid Rebel victory. Â The Rebel fleet was in withdrawal, while the Empire simply could not reposition in order to catch up and re-engage.
From the interest level from all the new players, I suspect I might have more than a few new converts to the Armada world – several were very eager to go and purchase their own sets and fleets.