Month: February 2017

  • Regarding Invisibility

    In the many years that I have played RPG and other games, one of the most difficult to balance and implement, without making it either too powerful or too weak for either the player group or the NPCs, has always been Invisibility.  Each game has its own definitions of how to implement, how to use,…

  • Nothing to report here

    In an effort to maintain my self-imposed goal of posting daily, I am forcing myself to post something, even if later than I typically would do so.  However, due to my ongoing work load at my day job, and a general lack topics to discuss, I dont really have anything of any consequence to discuss.…

  • Rebel Fleet Victory – Targeting Beacons

    A solid game with some seriously good rolling.  Per our house rule, we randomly selected the mission from the entire set, and ended up with the Targeting Beacons mission.  The Empire opted for the 1st player role, giving the Rebellion to mission advantage.  Initial setup was fairly basic, with both sides lining up pretty much face…

  • Empire Fleet dispatched

    In partnership with the Rebel Fleet, I prepared a similar fleet list for the Empire.  Same parameters – make it easy (no upgrades), and make it relatively easy to split between two players for a 2v2 game.  And limit the options to ship and squadron I currently have available.  The end result is as follows:…

  • Rebel Fleet Spotted

    In preparation for the upcoming training game of Star Wars: Armada, I spent a little time coming up with a very basic fleet list, suitable to a 2v2 game.  The first half of this is the Rebel Fleet, able to be split fairly evenly between two players.  Intentionally, this uses no upgrade cards, only the…